Directions              Latest News and help can be found in the   P3D Forums

 Under construction , check back soon! possibly need to refresh the page

 First and most important thing to do is save often. After every change you like.  P3D is still beta, as useful at it is now , it is still growing and as such it is possible to hit a snag that was missed that could cause it to shut down and drop all your recent changes. 
 While every attempt has been made to rout these wee things out , with core updates and such they can creep back in .. so save as you go if it is important work.

 Second, you mush load or make some thing and select it in the left side scene tree before much of the functionality will start. P3D has a great deal of object mode detection and auto switching under the hood and it is all driven by NF knowing what you have selected.
 Soon P3D will support direct mouse selection of objects on screen ... but that is in the works. The safe edit code will need a good tweak to integrate that. I would be expecting it on-line very soon. It was tied to the update of NF's collisions and physics systems, now that they are on-line i can move forward on that.

P3D's right click menu is growing to include the main features you need rite under your mouse.

We will be taking user feedback on the NG forums  to change and update this menu , as well as possibly adding a main window menu, or tool bar.

For now you have some of the most common needs rit under your mouse when you right click.

 
 

Shaders

 Shaders can now be set rite in P3D , to view and will even save out with .n3d file.  ( you must place shader in the same folder , for it to work when you reload the file ) 

 Simply load a shader into the clipboard & right click 'Apply' button to set it directly to your selected ent, or you can left click to apply it to the current clipboard  brush , and save it in the brush palette .

 

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